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Status Not open for further replies. This thread will be a summary of all the answers to our questions we’ve received from the guys at BigAnt regarding the new AFL Game. Will also include information that’s been offered without us asking. Information on AFL Wii can be found her e. Has a 4 v 4 Online Multi player. Every player of every team has been photographed and modelled.

Create your own team, own players, and own comp Can play user crated teams online. There is training – unlike FIFA at this time it isn’t while loading, it is a separate menu item. Guessing getting Richmond past 9th. A couple of answers on questions we keep getting: Q. Why is there no further news on AFL. Because we don’t control the announcements, our publisher does. In Sydney, apply to HES. In Melbourne apply to Big Ant Studios via the website.

Big Ant Studios currently have all of the testers we need at this time. How do I get to see the game with Ant from Big Footy? The offer to Ant and Big Footy to come in to Big Ant Studios and see a “sneak peek”, preview of the game came about because he wrote me an email and I thought the time was right.

Ant and the Big Footy guys will no doubt sort out who will come along – I need to leave that to them and their judgement. I haven’t sorted numbers yet and dates, but would think it sounds like August and probably a group of four, but this is subject to confirmation from Ant and our publisher. At the time the guys come in I will be doing my best to release some screen shots and further details.

Click to expand Please do not be offended if they can not answer your question. BigAnt are bound to what they’re allowed to release from their publisher. They also need to leave something for the press release. It is Commetti plus one special comments. Free kicks are realistic, there is no randomness, you will know what you did, and you will deserve it!

Injuries Generally you will be able to tell as it happens that a player is injured. There is no Blood Rule as there is no blood in the game. There is also an opportunity to customise the logo via importing a file of your making. The importing of a theme song is being investigated, this is not a technical issue but one of copyright.

You can change that on the fly and emulate the “Sydney style” or “Essendon style” Individual player tactics fall out of the style of play chosen plus an ability to dictate that a player tag or play a set position. In Game Rankings There are no in game rankings as such, but like when you’re at the “G” looking at the scoreboard, you will have various stat’s available, with extra’s such as “clangers” Reserves stats during a season Unfortunately you will not know how your reserve players, who were not in your 22 performed – you could simulate that by editing the stats’s to reflect the “real world” if you wished.

Otherwise in the next version we could just give random stat’s but I don’t much like that idea. We are working hard to ensure we deliver the best possible AFL experience on console and we thank you for your continued support and patience. It’s possible that the Nintendo Wii version may come out slightly earlier. I believe this is the right decision, the timing of the drafts, the uncertain number of Gold Coast recruits to be named later this year, amongst other things has put everyone in a very tough spot.

This delay will no doubt bring about a better game, and indeed some of the suggestions from this forum have been included. Just a few things so people don’t get too hot about the exact dates History shows that this is normally a three month turn-around from gold master to games finally being on the shelves.

EB are obviously a very important retailer and very important to the success of AFL. It is likely that they have some inside knowledge but I do not know of all of the conversations that go on between HES and EB. They also could have just taken the “first six months” announcement and halved it, who knows? Given what I have said above though, you now all know that 1st March is a reasonable guess.

The controls may have changed a little from when I posted last – here is a snippet from the Game’s manual: BigAntStudios said:. Auto interchanges as promised: Team Tactics Interchange Manual All interchanges must be performed manually by the player.

Low Auto interchanges occur when there is a stamina differential of The bench player with the highest rating for that position is selected. Key position players are protected and must be manually interchanged. Balanced Auto interchanges occur when there is a stamina differential of High Auto interchanges occur when there is a stamina differential of 5.

Strapping Young Lad Moderator. Say goodbye to customizing a team through trades to include 22 A-graders. BigAntStudios said:. There will be a balancing mechanism with “custom” teams custom meaning any team with a player that has come from another teams list.

I can’t explain the cap now other than it is based on player attributes. Various Images, let me know if I’ve missed any that were published on BigFooty. There are two types of Online Matches Find Match will find an opponent as quickly as possible – you will earn XP against this opponent whether you win or loss – obviously more if you win. There is a Handicap bonus based both on your Skill and the rating of the team you are playing against compared to your own.

This is also the mode in which you will win Badges. Private match allows you to invite friend s and you are able to play up to 8 players – this even gives you the ability to play 8 players against the AI. This is 4 players on each console – but you can have any combination of players on either team. This is unranked. On them quiters BigAntStudios said:.

Hi All, notes on the online quit situation – here are the facts: The quitter: Gets zero XP for that match, Has a loss recorded on his stats it shows in the “forfeits” row, but in every other respect is counted as a loss , Loses any progress toward the “dropbear” badge which gives bonus XP for not dropping out of matches , Has his winning streak reset to zero, Has his Reliability Rating lowered.

Once the Reliability Rating drops past a certain point, the game starts reducing the XP he receives for all future matches until the mark is removed. The only way to increase your Reliability Rating and remove the mark is to finish your matches. The quittee: Still receives an amount of XP for the match depending on how far along the match was , Will still received any badges that have unlocked during that match, Is awarded a win if he is quit on during the last quarter — even if he was losing, Won’t be awarded a loss , ever, if he is quit on while losing, Doesn’t lose his winning streak or progress toward the “dropbear” badge.

Why don’t I get a win? We don’t award a win by default when someone ragequits on you, as otherwise it is possible to game the leaderboard: using two accounts, one can give themselves as many wins as they want by simply having the other account constantly quit mid-match. Hey guys, so thought Id type up a detailed explanation of the Team Mangement screens since some seem to be hating this There is also an “ALL” tab which is Grey to allow you to view the full list of players including the “Substitutes” and “Reserves”.

Highlighting a player and selecting them at any point in time will bring up a “Player List Overlay” which lists ALL players that can play in the selected position based on the score rating from highest to lowest.


Afl live 2011 pc game


Dave’s basketball-style shooting method wasn’t embraced by the rest of his team. In fact, he was beaten to a bloody pulp after the game. After four years of waiting, Aussie Rules Football fans finally have a new game to call their own.

Does it deliver? By Daniel Golding Updated: May 8, am. Fans of AFL have had a pretty good few years. Attendance and participation have swelled, and some of the best teams to have ever played the game have emerged. Yet fans of Aussie Rules Football video games have had it tough.

In fact, they’ve always had it tough. Previous AFL games ranged in quality from mediocre to near-unplayable, and the multi-platform franchise was discontinued after While it was probably a good idea to give the AFL series a rest, it also meant nearly four years without a multi-platform AFL video game.

Until now. Verdict Football fans should heed the old cliche of taking each game one week at a time: AFL video games have a strong foundation with AFL Live, but still have a few years of hard work to go before we can expect genuinely great things.

In the end, the highest compliment I can pay to AFL Live is that it looks like it has the makings of a potential top-tier franchise. Is AFL Live a great sports video game? Does it feel like football? In This Article. Initial Release. AFL Live Review.

A multi-platform game running on a custom version of Unreal Engine 4. The technology and quality on offer was very impressive. This preview, aided by an interview with the developer, gives us a deeper insight into what we can expect from the Dead of Space come December. IGN Recommends. Tekken 7 Logan Plant House of the Dragon Logan Plant Warner Bros.

Batgirl Jesse Schedeen Starfield Michael Thompson Best Horror of So Far 3d ago – It’s been a good’n so far, and we’ve still got more of to go! Hatching Matt Donato Better Call Saul Tom Chapman


Afl live 2011 pc game.AFL Live 2011 – 360, PS3 & PC – Game FAQ


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This repack contains a version of gfwlivesetup. The setup program has also been remade as the original file would refuse to launch if the hashes of any dependant files didn’t match what it was expecting. This restriction made it impossible for me to swap out the old, broken version of gfwlivesetup. Once installed, the files are exactly the same as what would be found after an install from original media. There are no reviews yet. Be the first one to write a review.

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Afl live 2011 pc game


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Ashes Cricket. Big Bash Cricket. Rugby League Live 4. Become part of the BigAnt community. Comments are off AO Tennis 2 is available now! Want more? Advanced embedding details, examples, and help! This repack contains a version of gfwlivesetup. The setup program has also been remade as the original file would refuse to launch if the hashes of any dependant files didn’t match what it was expecting.

This restriction made it impossible for me to swap out the old, broken version of gfwlivesetup.